


The company is currently focusing on developing the next game production under PlayStation Studios umbrella and has grown to 110 people strong company. The game also won several prestigious game awards such as Best Action Game at The Game Awards and many game of the year awards including Bafta Best Game Award. The studio’s most recent game Returnal released in 2021 on PS5 was a critically acclaimed title with a metacritic score of 86. After 26 years of full-time entrepreneurship and running an independent game studio, Housemarque joined PlayStation Studios family in 2021.

He started his career in 1993, when he co-founded one of the first game studios in Finland, before co-founding Housemarque with Harri Tikkanen two years later. Ilari is the Co-Founder and Studio Head of the award-winning game studio Housemarque. And he is building a brand new games studio, creating new games in secrecy for now. He provides creative and creative production services to various games and other entertainment companies. Imre is on the board and advisor of multiple companies. And he’s known for promoting innovative and collaborative creative approaches within development teams and including the audience. He’s passionate about cooperation across various media and art forms. His most recent focus is on novel storytelling through gameplay and immersive experiences.
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He co-founded and was Chief Creative Officer of Bossa Studios – winner of multiple BAFTA and other awards, creator of Surgeon Simulator and I Am Bread. Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He is an expert in creativity, prototyping, game design and creative production.

Imre is a lifelong gamer and game-creator. President, Creative Director / Co-Founder Aaron is now on sabbatical in London, where he lives with his wife, an international human rights attorney, and their child.
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Since 2001, Aaron has been building videogames, first at boutique PC & Console developer Planet Moon Studios (Giants: Citizen Kabuto, Armed and Dangerous, Smarty Pants), then in Mobile at EA (where he was VP and Group GM at EA Mobile, launching The Simpsons: Tapped Out), Kabam (where he was Co- President of Global Studios, launching Marvel: Contest of Champions), FoxNext (where he was President of FoxNext Games, launching Marvel: Strike Force), and most recently Scopely (where he was Chief Business Officer, driving the company’s development development strategy). As a critic, he helped build some of the earliest websites covering games including Next Generation Online and founded the Games Critics Awards. His plays have been performed Off-Broadway and around the world, including Ideation and Abraham Lincoln’s Big, Gay Dance Party. His game design work includes the ENnie-award winning Book of the Righteous. Prior to Co-Founding IllFonic, Charles worked with business partner Raphael Saadiq on recording over fifteen different platinum, gold, and Grammy winning albums creating music for film and television and working directly with record labels and distributors on a global level.Īaron Loeb is an award-winning game designer, playwright, former critic and gaming executive. In addition, leading business development on various work for hire projects where IllFonic supported the development of major titles while transitioning the studio into developing their own projects, like helping to turn Friday the 13th: The Game into a massive success and the recent Predator: Hunting Grounds and Ghostbuster: Spirits Unleashed. Charles led IllFonic in bringing Nexuiz to market with THQ for the Xbox 360 and PC platforms. Charles brings over a decade of experience running IllFonic, from business development to working closely on IllFonic’s projects with the various departments to help maintain the visions of the creative and design leaders throughout development.
